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Cylawyer~SPARTA~

5-Spartiates
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Everything posted by Cylawyer~SPARTA~

  1. It's not absurd to think this could be a sign of extraterrestrial technology, but it is a less likely albeit feasible explanation. That said, it is interesting to note that this is the first observation of this kind of flickering on a star this age and as an oddity, all feasible explanations should be on the table until we are able to rule them out. One thing I disagree with is Hunter's assertion that no one alive today will see anything come from this discovery. With the accelerating pace of our observation equipment and thus of observable features around our galaxy and universe, I would not be surprised if we determine exactly what this is within a few years/decade. I think it is a very exciting time in planetary science. I do suspect this will end up being something natural, but by no means is the door shut on extraterrestrial technology and therefore it should be a priority to investigate. Just my opinion.
  2. lol I think that may be an ISP issue at that particular time. Either that or the update server was being hammered, you've had a corruption or it's a bug! Sorry Halli.
  3. Let me echo Panic's sentiment.
  4. BTW Custard, I prefer the term "Informed" over "Fanbois", but I can live with either title! I'm just actually following the development very closely, so I know more about what's been going on than the average casual observer.
  5. Just FYI, the Endeavor had been tagged to be produced 11 months ago. It was a stretch goal for $57 million: 11/10/2014 $57,000,000 $57,000,000READ CHAIRMAN'S LETTER MISC Endeavor-class Research Platform – The MISC Endeavor is the company’s most prestigious ship: a dedicated research platform capable of carrying a dozen different space science packages, running the gamut from advanced long-range scanners for jump point identification to additional shielding for near-stellar corona research. Externally, the Endeavor is dotted with sensor hardpoints; internally, the main compartment is centered on a large research laboratory which can be configured for use by a wide range of scientific disciplines. The Endeavor’s main compartment is modular, allowing an alternate configuration as a Hope-class floating hospital. This variant is employed by the UEE and other organizations as battlefield support, capable of getting Marines and pilots back to the battle as quickly as possible! When outfitted as a hospital, the Endeavor’s docking bay is capable of maintaining a single Cutlass Red ambulance. The Endeavor has also found its way into the service of less reputable organizations, where it can has been modified for everything from narcotics production to black market surgery. ACCOMPLISHED In June 2014, it was put to a fan vote as to whether to do away with stretch goals or to keep them. It was contemplated by the developers that they needed to shut down the goals and work on finishing what they had planned out already, but they left it to a vote and the voters said to keep the goals and new items coming so the stretch goals continued. However, they stopped stretch goals at $65 Million, in part because Chris Roberts realized (or someone, maybe his brother, finally knocked it into his head) that expanding the game with stretch goals needed to stop for awhile so that they could catch up and get everything done that had been promised. See the following excerpt from a "Letter from the Chairman" dated December 6th 2014: "Of course, $65 million isn’t the only milestone we need to discuss in this letter. Starting with $66 million, I want to start focusing everyone on the level of detail and immersion that everyone’s support is enabling. So instead of always having a feature or a reward I want to share a deeper view into an element of the design that has been enabled by your continuing support. This time around, we’re going to tell you about Star Citizen’s multi-crew ship seat actions. With the release of the Carrack, there has been a lot of discussion about how ships can be flown solo, whether or not they need a crew… and there have been a lot of questions as to how any of that will even work. You can read on below to find out the answers to those questions and more. (This letter’s design update was put together with the team here in the UK, who are also currently looking forward to the multi-crew ship features for Arena Commander 2.0) This doesn’t mean we won’t still occasionally reward backers with in-game content (flair, UEC, ship upgrades and more types to come!) or propose new ship types to celebrate major milestones but I would like the focus to be more about the amazing game that you are all enabling rather than the amounts we have raised. The real story is that with a community and the team sharing such a passion for making something special, with all of your continued support we have an opportunity to make history. As always, thank you for making all of this possible. It’s an honor to be at the head of development of a game that already means so much to such an excellent group of backers. You’ve earned your Citizenship! Finally: please sound off in the comments section: does this new system work for you? We WILL be listening! — Chris Roberts" The release of this ship art for the Endeavor is a step in the development of that ship and catching up on what has been promised. Making it available for pledge packaging is a part of the promise, but the pricing is what it is because the ship is near the scale of the Idris. The pledge availability of the ship allows those who voted on it as a stretch goal almost a year ago the opportunity to receive it as a package if they want to and can afford to, but as Chris Roberts always says, "Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game. Additionally, please note that the Endeavor will be entering the ship pipeline now, it will ultimately be released after other concept ships have been completed. Endeavor pods may come online at different times, as game mechanics to support them are completed. All decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches. "
  6. lol Kal! I can see that happening a lot. There will be some pissed off Endeavor owners. I suppose they will have to do as the old Cherokee Chief in The Outlaw Jose Wales said, "[They] will endeavor to persevere"!
  7. I disagree wholeheartedly with the assertion that on a AAA title it should be out in less than three years. No AAA title has done that as far as I am aware. Many take 3 to 5 years. This project started it's kickstarter funding in October 2012, but didn't have a development facility up and running until March 2013. Remember though a AAA studio title is usually developed by a studio that already exists, is up and running and fully staffed. It is true that they are almost a year over their initial hoped release of two years, but that was for a game that was initially much less than what is now being developed and within 6 months or less I am betting we see SQ 42 first episode released and within a couple of months we will likely see the baby PU released. That doesn't mean that criticism isn't warranted for missing some targeted goals. However, I would like to see it successful in implementing its wide ranging goals. If you follow it closely enough to actually play some of the modules that are currently released, you can see the progress that is being made and I suspect it will accelerate from this point as many of the basic building blocks are finally falling into place. Citizen Con is coming up (in Manchester BTW) and I am hopeful for some impressive information to come out at that. Because I am wanting to see it succeed in its wider ambition, I am glad that I pledged. My pledge is being put to good use and if anyone isn't interested in dropping the kind of pledge money for a ship like Endeavor, then they shouldn't. After all, it is a pledge to assist in the development/completion of the game, not a real purchase. Dai, you are correct in that it will take a long time "in game, to amass enough money to buy a $350 dollar ship?" that was my point. It was also my point that it can be done in game without pledging. However, I understand how some people don't like a game that looks like Pay To Win, so I cannot fault you there. I for one am not bothered by it. I have two pledges and unless I fall into some money somewhere, there won't be another from me because I cannot afford it and I would rather earn it in game. PTW players never bother me in any games because they don't have the satisfaction of the in game sweat I have put out to get to the same point. So, whether this amounts to a true PTW game or not in the end doesn't matter to me. I think those PTW players are missing out on a lot of fun getting there the old fashioned way. I hope any of you who have pledged stay the course in your interest even if you aren't over the top with it, because I think you will be pleased with the end result. Also, don't buy-in to the Derek Smart bullshit. He and his cohorts are agitators who serves no purpose but to advance his own agenda.
  8. Basic ship is $350.00 pledge, but the beast with all the gadgets is $900.00. Remember, like all ships, this one is to be available in game after release for in-game credits. How long that will take you to get enough credits, I dunno, but would expect it to take some effort and time.
  9. I'd suggest that if you use one of these keys, cross it off the list so others know it has been used. Just list it as being used in another post if you don't have edit rights.
  10. Worked for me. Very pleased with the game play. Not so keen on the console targeting iconic symbols/names/etc. Game play is definetly good though.
  11. Just a quick pic or two as it is today... backstory to follow.
  12. Great link Dai. FYI, the 50 setting did work after all, he just hadn't done it in the .cfg for Outpost and that was what was running when I tested it. That link is a very good find though. Thanks.
  13. Did you restart the server after the change? I am not seeing a change in supply points. I see "10". Perhaps "50" is too high and therefore buggy?
  14. Good man! Please check your PMs.
  15. redeemed, registered, guaranteed access! Thanks Adders!
  16. OOORAHH! Happy Independence Day! Were going to set off some night fireworks, but nature is doing that for us, so I am not sure we will be able to do so. However, during the day we set off a bunch of firecrakers, M150s, smoke bombs, bottle rockets and snakes, plus the kids threw a ton of snap dragons!
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