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custard~SPARTA~

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Everything posted by custard~SPARTA~

  1. @Cent~SPARTA~ thanks added to list, don't plan on starting this today would prefer everyone gets the chance to have an input, I will be making a post on the discord to that end. @Zeno~SPARTA~added thanks
  2. I feel the urge again I am going to ask Luggage to put up a new survival server, below is a list of MODS I would like to play with and some server settings I prefer, if anyone is interested in joining in and has MODs they would like please add them (please inc a link) I am willing to discuss using any MODS and settings before we start to encourage more people to want to play. I would guess everyone would prefer Star System so there would be room for us all to start were we wish. I will be starting on the Planet Pertam a desert planet that has an interesting chasm to build in and around and limited oxygen, it will be nice to see what others build as I learn so much that way. MODS (WIP list) Industrial overhaul https://steamcommunity.com/sharedfiles/filedetails/?id=2344068716 Rotary airlock door https://steamcommunity.com/sharedfiles/filedetails/?id=1359954841 Midspaces large ship speed 400 https://steamcommunity.com/sharedfiles/filedetails/?id=570767389 Midspaces small ship speed 500 https://steamcommunity.com/sharedfiles/filedetails/?id=570766287 VCZ multifloor elevator https://steamcommunity.com/sharedfiles/filedetails/?id=1154898843 fix for above https://steamcommunity.com/sharedfiles/filedetails/?id=2575155978 VCZ multifloor cargo elevator https://steamcommunity.com/sharedfiles/filedetails/?id=1711861968 Rich HUD master https://steamcommunity.com/workshop/filedetails/?id=1965654081 Build Vision https://steamcommunity.com/sharedfiles/filedetails/?id=1697184408 Build info https://steamcommunity.com/sharedfiles/filedetails/?id=514062285 Connector passageway https://steamcommunity.com/sharedfiles/filedetails/?id=2783691448 Edge be gone https://steamcommunity.com/sharedfiles/filedetails/?id=2042716312 Containers https://steamcommunity.com/sharedfiles/filedetails/?id=2671376862 Doors https://steamcommunity.com/sharedfiles/filedetails/?id=2786027587 Server Settings (WIP list) Star System 8 hour sun rotation Experimental mode Random encounters on all other NPC or dangerous stuff off (as we have new weapons to play with should we have any of this switched on?) Thruster damage on Autoheal off
  3. Why did you have to post pictures gonna have to have a go myself now 🀣
  4. I think we all do just not all of us press the buttom to talk 🀣
  5. I think we only had one anti air asset in the front defence and it was located towards the center, Luggage builds more I think and more on the edges of the formation, until that air attack came in it was the most solid defense I have seen on that map considering how few assets we had there. Having more air defense may or may not have made a difference in this instance.
  6. If you are able to get it to work it would probably be best to place it on all friendly airfields. Thanks πŸ‘
  7. Reflected has put up a new video about nightime navigation assist I thought when we get back into this it may be worth looking at.
  8. Turret gunning - from Sept 2020 but still current a 15 minute guide https://www.youtube.com/watch?v=Ia15WGO0u3o
  9. There is one elevator mod but two sets of blocks in it an original method block and a 'new method block' I would hope the mods not completely broken and it would be a relatively quick fix to change, I think, its just two blocks in each elevator.
  10. added to my wishlist, it was $17 in January 🀣 No unlocks - sounds like nirvana, please let it have dedicated servers
  11. NiceπŸ‘ I never thought this was going to be released! So is it really as good as we hoped?
  12. The co-pilots seat is your friend switch off all power from there, Cent loves it when I do this and he is in atmosphere I have been flying keeboard and mouse it is perfectly ok for exploring, mining and doing most missions it's just very hard to fight so I let Cent do the flying when we fight. For the record one of the best PVP flyers ingame uses keeboard and mouse it's just not my skillset. We have been very succesful recently with Cent flying and me in a turret.
  13. I think we have a free fly week from the 17th, if you want to see what the game looks like without parting with any cash.
  14. No worries Halli, next time we are ingame we must get you one of the small shuttles (Pisces) we have been using it's just the most useful ship ingame. It's the best ship for practicing take offs and landings, doing missions and exploring. We also must get your Connie upgraded and get you happy flying it. Both Cent and I now have enough ships purchased ingame and funds that we have more interest in showing others around and trying to enjoy the experience with them rather than the urgency we may have had to earn ingame credit to get those ships.
  15. Thank youπŸ‘ , when I am over setting up the joysticks with Star Citizen I am really looking forward to learning to fly the Mossy.
  16. Another idea, instead of having the German fighter patrol having to be triggered manually how about two missions one were we do not have the patrol and one when there is enough of us to cope if the patrol does turn up?
  17. Awesome thanks, good luck mission editing πŸ‘ When I eventually get around to learning to fly I do want to learn cold starts for exactly the reason you quoted. Very much looking forward to it.
  18. Updated mining AO to Baijini Point as that's were missions are taken for to learn hand mining and were I have moved a small stock of equipment to distribute when needed.
  19. Do you have the option with the aircraft to practice cold starts as well as hot? Question re 633 mission, is it possible to set a random fighter patrol somewhere between dam and target? Maybe only there 5% 10% of time? And only if we have enough aircraft attacking?
  20. If you want to use a lot less energy look at a Ryzen CPU. For the record I just got one so did Luggage and Cent, I think Zeno has ordered one too. Talk to Luggage about hard drives please note he won't read this
  21. Thanks πŸ‘ I did see that on youtube but hadn't got around to watching it yet.
  22. Zeno has resolved the issues with the mission and we now have a perfect signal when tuned in to a directional beacon Really looking forward to a run at the mission with everything radio wise working, first go I will stay in the lead aircraft as Navigator after this if requested I will have a go at swopping aircraft setting the direction finding up in each and when leaving target will swop aircraft again as many times as I can to 'find' a heading for each aircraft then return to lead aircraft. I have done some reading on Chucks guide, regarding 'Audio' and 'Visual' direction finding methods and why you may choose one over the other. When using the 'Audio' method you use the Transmitter/Radio sets to locate the directional beacon and work out a fixed heading for the pilot, you may then turn over the sets for the Navigator to use for communications. When using the 'Visual' method you set up the direction finding then the Transmitter/Radio sets are in use by the Direction Finding Visual Indicator and cannot be used by the Navigator for communications. The pros and cons are obvious if you have crosswinds etc the visual method is autocorrecting but all communications with any airfield will have to be performed by the Pilot until the airfield is sighted. Regardless I have yet to learn how to use the Radio set for communication with the Airfields
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