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Everything posted by custard~SPARTA~
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Cent, Luggage, Zeno and I did a bunker mission last night although we completed it successfully and the changes to selling loot make these missions more lucrative they are currently borked and the turret on the bunker shoots at your ship. There has been more changes made to the way inventory works, they have added the ability to place ship component upgrades in ships as cargo making things very much easier however they have removed the link between inventories with main cities and their adjacent space station so we will have to transport EVERYTHING from Lorville to Everus harbour that we want to use when at Everus. The only thing wiped with this update appears to be ammo which is excellent.
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I amgoing to watch all the guides this guy makes on ships we have and see how many potential mistakes we have been making 🤣
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Apologies I am retarded, link added
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Loadout guide for the Hurricane @Cent~SPARTA~get to a few mins in to see the advice on coolers not watched the rest yet, maybe this content creater is worth looking at to learn about other ships.
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Thanks for heads up mate
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Many happy returns mate
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Many happy returns mate
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Added a container block mod
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Normandy map is 50% off so I got it
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@Cent~SPARTA~ thanks added to list, don't plan on starting this today would prefer everyone gets the chance to have an input, I will be making a post on the discord to that end. @Zeno~SPARTA~added thanks
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I feel the urge again I am going to ask Luggage to put up a new survival server, below is a list of MODS I would like to play with and some server settings I prefer, if anyone is interested in joining in and has MODs they would like please add them (please inc a link) I am willing to discuss using any MODS and settings before we start to encourage more people to want to play. I would guess everyone would prefer Star System so there would be room for us all to start were we wish. I will be starting on the Planet Pertam a desert planet that has an interesting chasm to build in and around and limited oxygen, it will be nice to see what others build as I learn so much that way. MODS (WIP list) Industrial overhaul https://steamcommunity.com/sharedfiles/filedetails/?id=2344068716 Rotary airlock door https://steamcommunity.com/sharedfiles/filedetails/?id=1359954841 Midspaces large ship speed 400 https://steamcommunity.com/sharedfiles/filedetails/?id=570767389 Midspaces small ship speed 500 https://steamcommunity.com/sharedfiles/filedetails/?id=570766287 VCZ multifloor elevator https://steamcommunity.com/sharedfiles/filedetails/?id=1154898843 fix for above https://steamcommunity.com/sharedfiles/filedetails/?id=2575155978 VCZ multifloor cargo elevator https://steamcommunity.com/sharedfiles/filedetails/?id=1711861968 Rich HUD master https://steamcommunity.com/workshop/filedetails/?id=1965654081 Build Vision https://steamcommunity.com/sharedfiles/filedetails/?id=1697184408 Build info https://steamcommunity.com/sharedfiles/filedetails/?id=514062285 Connector passageway https://steamcommunity.com/sharedfiles/filedetails/?id=2783691448 Edge be gone https://steamcommunity.com/sharedfiles/filedetails/?id=2042716312 Containers https://steamcommunity.com/sharedfiles/filedetails/?id=2671376862 Doors https://steamcommunity.com/sharedfiles/filedetails/?id=2786027587 Server Settings (WIP list) Star System 8 hour sun rotation Experimental mode Random encounters on all other NPC or dangerous stuff off (as we have new weapons to play with should we have any of this switched on?) Thruster damage on Autoheal off
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Why did you have to post pictures gonna have to have a go myself now 🤣
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I think we all do just not all of us press the buttom to talk 🤣
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I think we only had one anti air asset in the front defence and it was located towards the center, Luggage builds more I think and more on the edges of the formation, until that air attack came in it was the most solid defense I have seen on that map considering how few assets we had there. Having more air defense may or may not have made a difference in this instance.
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Many happy returns mate
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If you are able to get it to work it would probably be best to place it on all friendly airfields. Thanks 👍
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Nice, note to self reinstal
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Reflected has put up a new video about nightime navigation assist I thought when we get back into this it may be worth looking at.
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Turret gunning - from Sept 2020 but still current a 15 minute guide https://www.youtube.com/watch?v=Ia15WGO0u3o
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There is one elevator mod but two sets of blocks in it an original method block and a 'new method block' I would hope the mods not completely broken and it would be a relatively quick fix to change, I think, its just two blocks in each elevator.
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added to my wishlist, it was $17 in January 🤣 No unlocks - sounds like nirvana, please let it have dedicated servers
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Nice👍 I never thought this was going to be released! So is it really as good as we hoped?
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Area of Operations post patch 3.16
custard~SPARTA~ replied to custard~SPARTA~'s topic in Star Citizen
The co-pilots seat is your friend switch off all power from there, Cent loves it when I do this and he is in atmosphere I have been flying keeboard and mouse it is perfectly ok for exploring, mining and doing most missions it's just very hard to fight so I let Cent do the flying when we fight. For the record one of the best PVP flyers ingame uses keeboard and mouse it's just not my skillset. We have been very succesful recently with Cent flying and me in a turret. -
Area of Operations post patch 3.16
custard~SPARTA~ replied to custard~SPARTA~'s topic in Star Citizen
I think we have a free fly week from the 17th, if you want to see what the game looks like without parting with any cash. -
Area of Operations post patch 3.16
custard~SPARTA~ replied to custard~SPARTA~'s topic in Star Citizen
No worries Halli, next time we are ingame we must get you one of the small shuttles (Pisces) we have been using it's just the most useful ship ingame. It's the best ship for practicing take offs and landings, doing missions and exploring. We also must get your Connie upgraded and get you happy flying it. Both Cent and I now have enough ships purchased ingame and funds that we have more interest in showing others around and trying to enjoy the experience with them rather than the urgency we may have had to earn ingame credit to get those ships.