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Xross

8-Apella
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Posts posted by Xross

  1. Durka I have a '4' which I purchased prior to the release of '5' and have no issues with it at all. Great piece of kit but takes a bit of getting used to (as does 5) since using your head as a controller is new for most folks.

     

    Dai (and perhaps Cobol) has the '5' so i'll leave it to them to explain the virtues of that particular model.

     

    Either way once you get used to them you'll soon wonder how you ever played without one.

     

    Good Luck,

     

    X

     

     

    ps I know some very good players that don't use TrackIR at all but instead utilize the 'FreeLook' feature built into the game. One of the downsides to TrackIR is the lack of any indication that you are looking in the same direction your body is pointing. The on-screen cursor helps mitigate this issue but that cursor is disabled on the 'expert' levels as well as the tactical server.

     

     

     

     

     

     

  2. Pro-Clip from TrackIR is powered from a standard USB port (not a low powered port as found on some keyboards etc). The camera and Pro-Clip T's into the same port using the connector provided.

     

     

     

     

     

     

  3. Link

     

    Morgan ran into something similar and found if he installed the most current version of DX 9.0c all was right with the world. Also worked for me and several others as well. You might check with Morgan for more detailed info.

     

    Good Luck.

     

     

     

     

  4. ArmA 2 is a 32 bit application and is hard coded to use a maximum of 2 GB. If you try to force it higher with something like -maxmem=4096 it will be fall back to the hard coded maximum of 2047.

     

     

     

     

  5. Available parameters


    Link

    Applies to entire series. ArmA 2 specific switches are noted.

    Display Options

    -x= Numeric, used to set resolution width

    -y= Numeric, used to set resolution height

    -window Displays ArmA windowed instead of full screen
    (can be used in conjunction with -x/-y: -window -x=800 -y=600)

    -nosplash Disables intro and splash screens

    Misc.
    -maxmem= Limit memory allocation (in MB). 2047 is hardcoded maximum at the moment (Arma2 1.01 final, anything higher
    falls back to 2047).

    -init= Run scripting command once in the main menu (useful to start a certain
    (test) mission of choice automatically. Add to command line:
    -init=playMission["","M04Saboteur.Sara"] (see also playMission)
    (Mission has to reside in the gamedir\Missions folder, NOT the user directory.)

    -world= Select a world loaded by default, e.g. -world=Sara
    -world=empty (for faster game loading.. no island and no menu animation loaded (1.05))

    /secuexp Starts Securom Support (for Troubleshooting)

    -world can also be used to load a mission directly in the editor:

    -world=intro "d:\games\arma\users\myUser\missions\myMission.intro\mission.sqm"

    -noland Starts ArmA with no world. (Used for Bulldozer)

    -buldozer Start ArmA in Buldozer mode.

    -generateshaders Use unknown. (Possibly for use with Buldozer)

    -download Use unknown. (Possibly set auto download of missing Mod pbo's from
    server.)

    -disableProgramDrawing Use unknown. (Possibly for use with Buldozer)

    -useProgramDrawing Use unknown. (Possibly for use with Buldozer)

    -gamertag= Use unknown.

    -dsound Use DirectX sound.

    -openal Use OpenAl sound.

    -nosound No sound output.

    -vm108 (1.09)Mimic the 1.08 version virtual address space handling
    (Uses more virtual space, but can be handy if you know 1.08 was stable
    for you, and 1.09 for some reason is not)

    -noPause (1.09)Allow the game running even when its window does not have a focus.

    -noFilePatching (a2 1.00) Ensures that only PBOs are loaded - and NO unpacked data.
    For more info see CMA:DevelopmentSetup.

    -winxp use it in Vista/Windows 7 to enable multi-GPU support (Arma2)

    -noCB turns off multicore drawing, slow down rendering but may resolve visual glitches (Arma2)

    -cpuCount=X change X to a number less or equal than numbers of available cores. This will override auto detection
    (Arma2).

    Modifications
    -mod= Allows the use of sub-folders for different mods, separated by semi-colons.
    Under Linux multiple folders arguments need the following separation syntax: -mod=mod1\;mod2\;mod3

    -cfg= Selects a config file like the Server Basic Config file. Prcessed at startup.

    -config= Selects a config file like the Server Config File. Processed after startup.
    Config file for server specific settings like admin password and mission selection.

    -profiles= Location of user-profile folder.

    -BEpath= Set BattlEye path (see [1]) Default is C:\Documents and Settings\[user Name]\Local Settings\Application Data\ArmA\BattlEye

    Network Options
    -port= Port to host dedicated server on.

    -password= Password to join dedicated server.

    -ranking= Used to generate a ranking file. -ranking=<filename>

    -host Start a non-dedicated host.

    -server Start a dedicated server (not needed for a special dedicated server exe).

    -pid= File to write the server's PID (process ID) to. The file is removed automatically when the exe is
    stopped. Only works when started as a dedicated server.

    -connect= Client-side, server to connect to.

    -name= Client-side, User name.

    -netlog Enables ArmA multiplayer network traffic logging


    config
    The option -config allows you to specify a specific server.cfg file.

    profiles
    -profiles is a startup option allowing you to choose an alternate location for the user profile files, such as downloaded missions and .cfg files.

    The windows user account would need permissions to write to the folder of choice.

    An example might be like this:

    "C:\Program Files\Bohemia Interactive\ArmA\ArmA.exe" -profiles=C:\ArmA\Profiles
    or

    "C:\Program Files\Bohemia Interactive\ArmA\ArmA.exe" -profiles=Profiles
    would store all your profiles/configs/downloaded content into your ROOT ArmA folder under the folder name "Profiles"

    ranking
    -ranking is a startup option allowing you to output ranking info or othewise know as player stats.

    The windows user account would need permissions to write to the folder of choice.

    An example might be like this:

    "C:\Program Files\Bohemia Interactive\ArmA\ArmA.exe" -ranking=C:\ArmA\ranking.log



    nosplash
    -nosplash is a startup option that allows you to bypass the splash screens on startup of Operation Flashpoint and Armed Assault.

    Note: Real speed-up gained with this is likely to be negligible with Armed Assault, as the loading screens are handled in parallel with the game data being loaded, and the loading itself takes quite long thanks to the amount of data needed.

    cpuCount
    -cpuCount= is the way to limit number of CPUs/cores available. The best way to simulate dual core on quad core is to use -cpuCount=2 when you run the game and then change the affinity to 2 cores to make sure additional cores can never be used when some over-scheduling happens. It might be also possible to set the affinity in the OS before you launch the process, that would work as well.
  6. Installed and gave the demo a brief spin. After finishing, it gave me the exact opposite feeling it was supposed to. This demo made me not want to buy the game. The bloom was ridiculous, the motion blur was excessive and all in all it just felt like it handled poorly. I know there are fixes for the first two in the full game, but I was just underwhelmed on how it played in general.

     

    At the moment, the game is a wait, then buy in my book unless you all have good news on how the full version plays.

     

     

    Check your PM Bud....

     

     

     

     

     

     

  7. Now wait one minute son, Does it need sdk or 9.0c I allready put in sdk.

     

     

    DX 9.0c Runtime

     

    Try Morgan's link in first post.

     

    It's using a DX9 XAudio setup in anticipation of X-Box 360 compatiblity.

     

    Good Luck,

     

     

     

     

  8. Reportedly built on the nVidia 186.18 release EVGA has just released a driver set specific to SLI performance in the latest games including ArmA 2.

     

    Adds custom profile to enable SLI support in the ArmA 2 Game/Demo for all single and multi card SLI solutions.

     

    Get it here:

    Link

     

     

     

    Note: I normally don't run anything but nVidia drivers but in this case an exception is probably warranted. Works on all SLI setups not just EVGA.

     

     

     

     

     

  9. Your right, the game looks great and plays probably better out of the box than the original Arma did but we need to get all the good stuff from the communtiy for it to be better, I see that the 1.02 patch has already been annpounced but no date yet and ACE 2 is in the pipeline so I think it won't take as long to get this version where we want it.

     

    I'm looking forward to getting some HAHO insertions into a nice desert map looking this good in the future.. B)

     

    Roger that mate!

     

    I'm stoked you're liking what you see already...signs of good things to come I'm sure.

     

    :thumbsup:

  10. Decided against the dual boot setup for now. After much procrastination (and against my better judgement) I opted to go with Vista Ultimate x64 which I already had a copy of on hand. Dual booting in my experience is a major pain in the back side as you're constantly trying to keep two environments set up properly and to your liking. So for better or worse I'll ride the Vista parade for a while and let Windows 7 gel a bit. May be a big mistake but I had to commit to something and with SP2 out I'm comfortable with it for now and I hope all of my apps/widgets will work...fingers crossed.

     

    Night Shot

    (Please excuse the poor focus..shutter speed was very slow):

     

    (V10 Cooler spans nearly the entire width of the mobo; the red lights are on the down draft portion for cooling the RAM)

    (Extra spot fan in foreground added to aid cooling the GPU)

    User posted image

     

     

    Not a very good pic (looks better in the flesh) but about as good as I could do sans tripod...shows the general look.

     

    The End....?

     

    IPB Image

     

     

     

     

  11. Your pics always look great you old photog.. :)

     

    It really does look good but give the community a little time to get behind it and we'll see where it ends up.

     

    Good stuff..

  12. Nice find Dai!

     

    As discussed it's hard to imagine this was the intent of the designers to default to a select few monitors....odd.

     

    Great fix...thanks.

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