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NoScream~SPARTA~

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Posts posted by NoScream~SPARTA~

  1. Another thread on all you need to know, watch this space.

     

    To sum up, CRYSIS at the time of writing is in beta 3 mode,

    the learning curve is moderate to slightly tricky but the rewards

    are big. I just got done with a 2 hour session playing alongside

    adder360, it was a blast, we learned so much that we decided to

    write a general how to thread and tricks and tips thread.

     

    We hope you love it too and when it is released we will help everyone

    that has problems with game play.

     

    ;)

  2. Well it's official !!!!

    I have now downloaded the version 3 and Same results.

     

    1. cpu maxed out

    2. cpu temp hit 150'f / 66' c

    3. I see the picture trying to render but the system can't handle it.

     

    Now for the Good News it looks like I will be playing GRAW2 more.

    :blink:

     

    There is a set of tweaks for the beta

     

    Try changing the graphics settings, all medium or all high, no AA

    goto the beta forum

    http://www.forumplanet.com/crysisbeta/

     

    you got the password for the beta in an email.

  3. Edited by Cry-Alex on Oct 1 2007 11:21AM

     

    Greetings everyone!

     

    Today we are going to release our 2nd patch for the Crysis MP Beta. Here the most important news - please read carefully:

     

    1. New Client - Release Candidate 3!

    Due to the load of fixes, improvements and balancing changes we have been working on for this patch we decided to release a whole new client instead of just a patch installer.

     

    The new client is called "Crysis_MP_Beta_Release_3.exe" and includes the whole Patch #1 & #2 fixes and updates.

     

     

    2. Uninstall the game

    Before you download and install the new client please completely uninstall the game from your hard drive. Also delete the Crysis_MP_DEMO profile folder which can be found here:

     

    C:\Documents and Settings\yourname\My Documents\My Games\

     

    It is important that you do follow these instructions to not encounter any major issues when installing the new Crysis Beta client version.

     

     

    3. Download the new client!

    To download the new "Crysis_MP_Beta_Release_3.exe" client go to the following page. It is on a public server and thus available for everyone, so you do not need to be a subscriber.

     

    Fileplanet Crysis MP Beta .

     

     

    4. Patch #2 change log:

    Crash fixes and Stability

    - Fixed a disconnect with the error message, "Failed Reconfigureobject 1"

    - Fixed a disconnect from server: Failed reading current value for aspect Physics on object 891:3

    - Fixed clients can get disconnected from a server with an error message: Failed reading current value for aspect Physics on object 827:11.

    - Fixed all clients timing out loading into the next round with the message, "Remote Disconnected: Timeout occurred; "no packet for 49.5 seconds."

    - Fixed if the player alt+tabs to the desktop without pausing the game they have no control of the cursor and the windows key does not function.

    - Fixes for inactivity timeouts - should fix the zombie connections we're seeing in the beta, and it's a partial fix for client hanging at the loading screen while connecting to a Multiplayer release 2 server

    - Fixed a crash where freezing crate palette then attempting to destroy it by meleeing with MOAR causes critical exception to occur

    - Fixed crash on game restart if two players are in a bought vehicle

    - Fixed a potential infinite loop in particle system

    Various performance tweaks

     

    Gameplay tweaks and features

    - Improved chat users sorting

    - Added lobby scoreboard sorting

    - Added g_teamlock cvar: Locks a team if it has more players than the other teams, enforcing new players to join the team with the least players, and disallowing players to switch away from outnumbered teams. This should help reduce team stacking. Default difference is 2 players.

    - Added some flood protection to team changing errors

    - Replace end game conditions from frag tally to HQ damage. Teams doing the most HQ damage will now win.

    - Limiting MP APC ammo max count to 150 from 300

    - Reduced MP APC cannon damage from 200 to 100

    - Increased auto-turret rocket damage to 300 (in line with the LAW, TOW missile and Tank shell)

    - Reduced Gauss tank cost by 50 (now 600)

    - Reduced Tank costs by 50 (now 400, 450 and 600 respectively)

    - Reduced APC costs by 50 (now 350, Amph. APC is 450)

    - Reduced AAA cost by 50 (now 200)

    - Reduced hovercraft cost by 50 (now 100)

    - Reduced Spawn truck by 50 (now 300)

    - Increased Frag grenade cost by 5 to 25P

    - Grenades now have a slightly bigger radius

    - Buffed shotgun damage per pellet slightly (both fire modes)

    - Buffed FY71 damage slightly

    - Increased SOCOM damage very slightly

    - Rebalanced APC (2 LAW hits or 2 tank shells)

    - Rebalanced Asian tank (3 LAW hits or 3 tank)

    - Rebalanced US tank (4 LAW hits or 4 tank shells

    - Rebalanced AAA (2 LAW hit or 2 tank hit)

    - Reduced C4 explosion radius to prevent armored vehicles being totally destroyed 15+ meters away

    - Increased min radius of AVMine explosions

    - Significantly increased AVMine damage (Only tanks should be able to survive one AVMine and will be severely damaged)

    - US and Asian tanks are now de-tracked when moving forward over a mine but severely damaged reversing over one

    - Increased tire collision damage

    - APC TOW missiles are now comparable to Tank rounds or a LAW shot (300 damage)

    - Reduced overheat time on Vehicle Shi-ten to match regular Shi-ten mounts

    - Asian LTV and US LTV are now more vulnerable to Gauss rifle shots (2-3 to engine)

    - Fixed US LTV having more HP in each tire than the Asian LTV

    - Increased Civcar hull armor slightly, reduced Frag grenade multiplier to hull and Engine (Frags don't 1 shot CivCars now but do destroy tires)

    Reduced Truck tire health slightly to be damageable with Frags and claymores

    - Gave truck fuel tanks slightly more resistance to grenades that are detonated more than 5 meters away

    Fixed issue where truck could sometimes resist 2 LAW shots or 2 tank rounds

    - Reduced Asian patrol boat vulnerability to rockets slightly, now 3 instead of 2.

    - Added additional accuracy to players who prone or are in strength mode that was erroneously missing to all weapons.

    - Added network cable connectivity detection

    - Tweaked gauss rifle trail appearance

    - Increased US spawn vehicle abandon timer (wasn?t using correct archetypes)

    - Reduced TACTank projectile max_radius by 40m (should reduce players being killed while attacking enemy HQ TACLAuncher range <Explosion damage range)

    - Reduced TACGun projectile max_radius by 50m (should reduce players being killed while attacking enemy HQ TACLAuncher range <Explosion damage range)

    - Added voice over for endgame weapon/alien weapon availability

    - Fixed issue where mouse cursor would not be visible after loading without a profile selected.

    - Increased LAW cost to 200

    - Disabled LAW lock on

    - Mouse sensitivity range increased for better support for high DPI mice

     

    Level changes

    - Added additional occlusion from the heavy vehicle factory over the prototype to increase performance around it

    - Added some vegetation to the hill near the alien energy site

    - Added some additional cover to the alien energy site

    - Added additional cover to the rear of the prototype facility

    - Added some additional cover to the railings at the rear of the prototype facility

    - Re-worked river area and cleaned up some cover around the banks

    - Fixed a number of exploit positions for firing the TAC at the NK base outside the prototype factory

    - Updated terrain compression quality to reduce odd green and pink blobs

    - Some sound updates

    - Some additional collision fixes

    - Tweaked a few areas where players could get stuck

    - All doors should now open relative to the player (so you don?t get hit in the face by them anymore)

     

    Bug fixes

    - Fixed local player name appearing while driving a vehicle in first person

    - Fixed a small part of 3rdPerson model clipping through the view when changing stances Crouch->Combat->Prone quickly.

    - Fixed LTV?s floating in deep water, causing them to bounce and spin erratically.

    - Using some alternate key bindings when in a boat can cause the controls to function incorrectly when map is opened

    - Fixed tank cannons being able to get stuck in walls and other objects

    - Fixed armored vehicles being destroyed by swing the turret of a tank at them

    - Fixed player being able to drive the LTV underwater

    Created player distance checker even when player is dead. - Fixes tank turret direction on clients being incorrect sometimes

    - Fixed kill log messages sometimes displaying Civ_carl instead of Civ_car

    - Fixed players being able to freeze and shatter their own turrets

    - Fixed players not getting credit for shatter-kills

    - Fixed players clipping into the ground when exiting vehicles in 3rd person camera view

    - Fixed account name not set as player's name in internet games

    - Fixed joining a game the player ID will be the current active profile however after map rotation it will default to the internet Log in ID

    - Fixed shells from tanks and APC?s leaving behind a streak of light

    - Fixed vehicles setting passenger health directly, instead of creating a hit (fixes an issue where on rare occasions players will not be able to respawn after being killed in a vehicle collision)

    - Fixed incorrect texture assignments to modified turrets on tanks (Gausstank, TAC and Singularity tank)

    - Fixed player receiving no damage from exploding hovercraft

    - Fixed wrong ammo pickup names displayed on occasion

    - Fixed general bug in hit handling, allowing new hits to be processed while another one is processing

    - Fixed players not getting credit for shatters on occasion

    - Fixed players not hearing everyone with VOIP sometimes

    - Fixed bug where if the maximum capacity of players have spawned inside reinforcement truck, any additional players attempting to spawn in the truck outside of the vehicle will be killed

    - Fixed light tank controls as if it has engine damage after being repaired.

    - Fixed tanks not being able to shoot anyone closer than 30m (minimum pitch of tank barrels lowered to allow closer targets to be engaged.)

    - Fixed the player jumping higher using the Double spacebar shortcut (sprint strength jump) than pressing Shift plus jump (Spacebar).

    - Fixed LAW splash damage killing players inside buildings when being shot at from outside

    - Fixed some score synch problems when cycling maps

    - Fixed respawn cycle name list showing alive players

    - Fixed players being able to select a spawn truck as their spawn truck, if an already excessive numbers of players had it selected

    - Fixed repeated DiveIn/DiveOut sounds played when proning in knee-deep water.

    - Removed animation dependent head location while proning, hard coded to 0.4m above ground. This might still occur for other stances if you place the water level exactly around the reference point of the head, but that's less likely.

    - Fixed when player goes prone, presses 'Ctrl' key to crouch, and releases 'Ctrl' key to return to prone position the player's lower torso clips through player perspective

    - Fixed issue where players could hide inside factories during vehicle production because kill area was sphere based not area based.

    - Added slight tweaks to the spawn point selection code to help prevent players spawning in ceilings if all points are erroneously active)

    - Fixed reload-end latency/timing issue on client/server

    - Fixed issue when creating a multiplayer account the game will prompt the user to input a password even though the next line is input an email

    - Fixed the add to buddies button does not function in the "Find Player" window of the MP menu of the shell.

    - Fixed issue where the tank tread will often be moving while the treaded vehicle remains in place.

    - Fixed issue where dramatic music played when there is a TAC vehicle does not stop when the vehicle is destroyed.

    - Fixed issue where the players hands are not positioned accurately on the steering wheel driving the Speedboat. (slight tweak to player position - first person hands match better).

    - Fixed issue where the lower half of the player character exits vehicles before the upper half (not blending view in or out of vehicles)

    - Fixed players detonating friendly claymores when driving over them.

    - Fixed issue where in 3rd person view inside a vehicle and using a vehicle mounted weapon, the player can shoot objects in the foreground behind them if the target reticule passes over an object.

    - Fixed issue where firing the main gun of the singularity tank point blank into a wall will cause the fire to bounce and fly in the opposite direction.

    - Fixed chat arrows not working

    - Fixed chat group expand arrows not functioning in the online chat room

    - Fixed issue where some boids such as frogs or crabs would rain from the sky.

    - Fixed going into windowed mode, selecting another program (or desktop) and then going back to fullscreen mode will cause the game to go to an irreversible black windowed screen.

    - Fixed when holding down the forward button while entering a vehicle, the vehicle will not move forward. when the forward button is released the vehicle will move backwards

    - Fixed an issue where dedicated servers will not show up on the clients internet lobby or local lobby sometimes

    Fixed an issue with driving CivTrucks and light vehicles through shallow water causes them to flip over easily.

    - Fixed exploit where spectator could see NK team's prestige points

    - Fixed turret sounds looping indefinitely

    Improved server reporting in the browser screen (more accurate figures)

    - Fixed some memory leaks in game related to Gamespy

    Optimized turrets are taking a lot of CPU time on servers

    - Fixed a number of memory leak fixes in CryNetwork

    - Fixed weapon sounds continuing to play briefly if switching from full auto to single shot modes whilst firing

    - Fixed script error preventing the item limit message from showing

    - Fixed missing voice over for lost alien site

    - Fixed MP APC cannon not killing players without a direct hit. Explosion radius is now used.

    - Fixed resetting HUD on mp game restart sometimes not fully resetting

    - Fixed MOAR not going through some railings

    - Fixed flickering of the loading bar

    - Fixed double-tap strength jumping not draining energy sometimes

    - Fixed AAA ammo limit (AAA had infinite ammo)

    - Fixed players using their own vehicle as cover from auto-turrets by repairing them. Turrets can now out damage repairing.

    - Fixed no damage indicator being visible while zoomed

    - Fixed laser LAM being visible on the opposite side of structures.

    - Fixed users seeing a very large dot on the screen when another player points a laser LAM at them

    - Fixed issue where a player places C4 on a glass surface, the C4 breaks the surface and remains floating in midair.

    - Fixed issue where C4 explosives stick to weapons and are offset on players HUD if said weapon is picked up

    - Fixed when executing a punch, the player's shadow animation does not match first person melee animation

    - Fixed server display info for non-responding servers

    - Fixed hovercrafts that spawn in the water next to the US base will start to gradually sink to the ocean bottom.

    - Fixed holding directional controls while scrolling through spectator views results in spectator camera moving on it's own.

    - Fixed when riding in the cabin of an APC, player can see the tread of the vehicle and debris clip through the APC's interior.

    - Fixed missing AVMine damage type in AVExplosive.xml (vehicles were not being applied with AVMine damage but explosives)

    - Fixed when executing a punch, the player's shadow animation does not match first person melee animation

    - Fixed if an enemy is killed while on a hill/slope, the body slides down, but blood begins to pool where the body was initially lying

    - Fixed upper body disappearing in game mode

    - Fixed upper-body disappearing in spectator mode

    - Fixed frag grenades not destroying tires.

    - Fixed player being seen as reloading infinitely when switching weapons during Shotgun reload animations.

    - Fixed min-radius for APC, AAA and Tank rounds being incorrectly calculated

    - Fixed min-radius for C4, Frag grenades, LAW, SCAR grenade, Claymore, AVMine and TAC being incorrectly calculated

    - Fixed players not being able to buy extra TAC shells around the prototype factory

    - Fixed players not being able to add TAC grenades to loadouts

    - Fixed garage doors closing too fast sometimes

    - Fixed C4 doing no partial damage to vehicles with tires.

    - Fixed issue where tank does not receive damage when the TAC shell it shoots explodes in close proximity

    Fixed issue where menu sound is still audible when game is minimized

    - Fixed issue in Vista 64bit machine playing as a 32bit client are able to hear all sounds of audio even though the client has Crysis minimized

    - Fixed when player is seated in a vehicle and looks to the left or right, their head does not move.

    - Fixed an issue where the flash grenade does not blind the player when thrown on the side of the vehicle even when the player looks at it from the car window.

    - Fixed issue when player holds 'Alt' key to use VOIP, switches to spectator mode, and joins a team again the VOIP channel constantly remains open

    Fixed issue where the player cannot aim straight up with the AAA.

    - Fixed a constant screen blur if respawning whilst affected by nano disruptor screen blur

    - Fixed an issue if player dies right after being hit with the nano disruptor the player's HUD will be malfunctioning when player revives.

    - Fixed a number of issues relating to vehicle vs. player collision especially while exiting a moving vehicle.

     

    Known issues

    - Sometimes rockets appear to pass through certain objects

    Occasionally, LAW shots to the front of the US tank deal no damage

    - Under some specific conditions, players may appear invisible

    - Modify installation should not be used. Users should fully uninstall and then reinstall.

    - Sometimes player ragdolls have missing heads

    - Players may sometimes take damage or die when colliding in tight spaces such as doorways.

    - Asynchronous shader compiling defaulted to 1

    Explanation: We implemented an incomplete shader cache to figure out where the shader compilation issues are appearing the most. This way we can address them and fix them, but for that we would require your support. When joining a game for the first time you will encounter uncompiled shaders to appear as yellow replace-me textures. In addition to that you see a small teapot in the left upper corner of your screen. This symbol shows that shaders are currently compiling.

     

    Usually the yellow replace-me textures should go away after playing an intensive session with lots of action going on. In the case you encounter continuous framerate drops and still compiling shaders after playing up to two full matches in a row please report a bug and use the bug tracker we provide:

     

    http://www.fileplanet.com/promotions/crysi.../bugsubmit.aspx .

     

    Enjoy! :)

     

    -Crysis Dev Team

     

     

    Crysis Beta Support E-Mail: betasupport@crytek.de

  4. You know it occurred to me tonight (UK time), that I never got chance to say goodbye to all the friends I had at the BDA due to the Banning of my account and access to everything. So a little insight and a good wishes post follows. (This would of gone to the members forum at BDA, but I have no access to anything).

     

    Insight:

     

    I can not post at the BDA forums since being banned but no one can say that here, I did no wrong, I planed no split, I did not make gain or profit off my knowledge. I'd like to let you all know that I didn't leave you all, I was banned because I was friends with another member that was banned and had no say in the decision. I hold no malaise nor ill will to any BDA Member and only wish you all the very best for the future.

     

    Best Wishes:

     

    You have a secure financial future at the BDA with many good people and as many here, I only hope you grow with people of your liking. For the situation we are forced into we have made are new home here and will be here for a long time too. We will host Call of Duty 4, Crysis, Graw2, IL2, GTR2 and many more games and welcome any passing gamer to join the game servers and use the SPARTA teamspeak (if your over 18+). I say goodbye for now but if you want to talk about things, you know our teamspeak IP ( 66.29.87.135:8072 ). All our admins are aware of all details and are available to talk to when you see them on TS or via forum.

     

    We will never ask for subscription or pay for play, we only want to share our enjoyment of common interests in gaming, life experiences and build a community of friends.

     

    Best regards

    viiiper

  5. Viiiper your comment that the BDA had linked into your webspace to display the signature, is true. But the part you left out was that you (Viiiper BDA) is the one that linked it, so when you make this statement you talking about yourself, you could have just broken the link to the display but you choose to replace it with a recruiting banner. (Remember the truth will set you free) that was a willful choice you made. You could have broken the links to all your linked content at any time.

     

    In my opinion you did this to fire things up again, so that you could get on your soap box and preach about how you were wronged.

     

    This not an attempt to insult you, I feel I need to speek my mind.

     

    Billy

     

     

    Billy, Like others have said and I know it's easier to talk voice,

    please come on ts and talk. I dislike posting because I have to be so

    careful in the words I use.

     

    please TS

     

     

    66.29.87.135:8072

     

     

    john

     

     

     

    P.s. if you decide not to join us for a TS conversation, Then let me add

    It is not my job to fix issues at BDA. I will not do work to fix problems

    that exist with content at the BDA, BDA has many whom can do that.

     

    The soap box I have does not exist.

     

     

     

     

     

     

    ADDED:

     

     

     

    I left nothing out, the part about the linking

     

    part you left out was that you (Viiiper BDA) is the one that linked it

     

    I made the pages with others, of course they have my links in them, but you banned me, so you should have the decency to remove them. I can not I'm banned... web, forum, TS...

     

    The BDA pages have several links within them to my space, REMOVE THEM or do the BDA want me to do work for them after I and others got Banned with not a post or reasons, no talks? Your post miss leads as you imply I made the links after, not true, your colleges state I am hacking not true, your fellow admins threaten, very true. Very little stands between accusations and misinformation.

     

    Why do you miss represent yourself? The will full choice I made to replace my content came after requests to have it removed. Some still stay !!!! GET RID OF THEM, you make out I am the bad guy, remember, we like others put in much money and time into the BDA, we want none of it back.

     

    The content comes from my personal source you need to remove it at your end.

     

     

    P.s. Now you read the above post and you will comment, you did not ban me? but as an Admin you are responsible for the actions of the group you represent. I have no bad feelings, I only want my content removed, please don't come asking me to help you with it, it's your job, not mine.

     

    (Remember the truth will set you free)

     

    So you want the truth? can you listen to it ?

  6. CryENGINE 2 Tech Update

     

    Senior Technical Artist Christopher Evans has updated his website with lots of new media and info from the recent events including SIGGRAPH 2007 and Game Developers Conference 2007. Click on the link below to see today's menu...

     

     

     

    Evolve: Character Pipeline Advances for Next-Gen Titles

     

     

    "This was the 2 hour character session Hanno Hagedorn and I presented at the 2007 Game Developers Conference."

     

     

    choose a location 3 mirrors:

     

    http://chrisevans3d.com/video/gdc07_charac...ces_640divx.avi

     

    http://www6.incrysis.com/gdc07_character_p...ces_640divx.zip

     

    http://www.incrysis.net/gdc07_character_pi...ces_640divx.zip

     

    http://www3.incrysis.com/gdc07_character_p...ces_640divx.zip

     

    81 mb zip.

     

     

     

     

     

    SIGGRAPH 2007 Crytek ET Footage

     

     

    "Our SIGGRAPH 2007 Electronic Theater entry was more of a realtime 'tech demo' showing some of the technological advances of CryEngine2. This video amounts to years of work from many talented people that I am proud to call coworkers and

    friends.

     

     

     

    choose a location 3 mirrors:

     

    http://www.incrysis.net/siggraphET_cut6_640xvid.zip

     

    http://www6.incrysis.com/siggraphET_cut6_640xvid.zip

     

    http://www3.incrysis.com/siggraphET_cut6_640xvid.zip

  7. It's not official but in the Pod cast (download from here: http://www.legionofspartans.com/forums/ind...p?showtopic=274 ) or direct

     

    http://www.podtrac.com/pts/redirect.mp3?ht.../CGW/092607.mp3

     

    Cevat Yerli, CEO of CRYTEK lets slip for full glory, in high FPS, your talking a monster SLI 8800GTX & Quad core cpu.

     

    Infact he goes on to say that there is technology coded in crysis and disabled, for future hardware Nvidia (9xxx Series)/ ATi and Intel/ AMD have coming. It's worth the download and if you got a MP3 Player or Ipod, stick it on and listen to the 87min interview.

     

    score 9/10 for info.

  8. The story is long and the guys & gals here had no plans to start a new group.

    Hopefully you will enjoy the BDA server for many months (as there is plenty

    of money to run it for over a year).

     

    Your welcome to play here with or without BDA taggs,

    Wear your taggs with pride. ;)

  9. I haven't been on because of work, but I guess when your own server gets hacked by some jerk-off, you have to find somewhere else to be.

     

     

    Shinobi when you accuse be sure you have the facts and be ready to apologies when you are man enough too. NO ONE HACKED THE BDA SERVER, nor the BDA anything. You and the other admins need to sort your house out.

     

    Stop mis leading you members and stop posting false accusations.

     

     

    While your here, get on Teamspeak, stop the wrong story going around the BDA?.

     

     

    Don't be a Clown Shinobi, it does not suit you

  10. I went to talk to BDA, Wax decided that he did not like what I was saying

    I said I wanted all my content to be removed, I never stopped talking,

    I never hacked, I only got banned for not agreeing.

     

     

    IPB Image

     

     

    I went to the BDA TS for the first time since the Ban for nothing. Yes that's right I was banned no talking no pm no post, just banned. Disloyal ? spreading false stories ? you tell me.....

     

    Anyway I went to the Teamspeak and spoke with WAX*BDA* and what little sence it all made, Wax accusing and poking the finger, saying I had caused Scorp to leave due to the events of removing The Elvis signature which belongs to him and not the BDA nor was it on the BDA website, The BDA had linked into my webspace to display it. I told Wax to remove all content of the likes, he said he can not, but would sort things out with those that could.

     

    We wait for all other None BDA hosted content to be removed from those that request it. No one here wishes any malaise to the BDA nor any member. We were Banned kicked out over 2 weeks ago, we had nothing, we started with ourselves, we raised our own funds, we bought all our own software & rented all our new servers in less than 3 days !

     

    But Wax finds no time to sort out the BDA in over 2 weeks, pull your finger out and get it sorted, you had long enough and stop misleading people.

     

     

     

     

    The truth will set you free.....
  11. Gentlemen,

     

    All Scorp and I are trying to do is make a break from the previous head of this group, and make the BDA the way you intended. I asked Zeno through a pm last week for assistance in removing Viiipers content. I had no response. I needed assistance and what I received was something I found rather disappointing and despicable. Why slap me in the face. What have I ever done to you? This is a horrible display of disrespect. I have opened my arms to your players. Although the names have been changed in members, all posts still remain, with the exception of the Sparta admins. Regardless, Custard, Halli, or anyone that is a gentleman can come in.

     

    Well, pro soldier, postal, majestic, viiiper can never come back and that is not my doing.

     

    Now, Sparta tags will never sit well with BDA. You hacked our webpage like any other hacker and forced us to scramble. It made Sparta look like spiteful kids to our members and hurt a peaceful coexistence between us.

     

    There was no reason to do this act, if you did not want to speak to me so I could get your stuff off, then you could of deleted your content. Instead, you were malicious with intent to destroy. You owe me an apolgy, because I think highly of you, Viiiper, now I take it personal.

     

    I am sorry for posting this, but I did not hack or hurt you in any way and you did, regardless of the reason, lyou hacked us, which, my friends, has no excuse. Zeno said it so well and with respect. Zeno, unfortunately, your admins did not take your advice and Scorp and I did.

     

    God Bless and BDA will not hack your site nor be spiteful. My members will be removed if this happens and hopefully someone, from Sparta, will post an apology. Viiiper you did this to hurt me and Scorp. If you are feeling good about this then all I can say is I am sorry for being such a poor judge of character.

     

    With Respect,

     

    wax

     

     

     

    Wax What should anyone say to a person such as you or Breeze or the likes that accuse with no facts, that Ban with no reason, that hold no morals by wearing another clans tags and then go back to their original clan?

     

    No one hacked the BDA, no one did any wrong except you & Breeze and fellow friends of honour.

    Don't come preaching the moral high ground when it is you and the BDA that have been nothing but disloyal. Talk to me on Teamspeak if your up to it, you upset alot with your secrets to Breeze and Breeze misled others with his. Your answer is to post only false accusation to cover up your mis doings.

     

    Sad that you lower your standards to this instead of getting actual facts first. RSVirus came here and we talked to him, a very civil explanation, he understood, we told him BDA was still using Personal web content of members Banned. 1 hour later the links were removed, all that we had asked for from the start. More will follow.

     

    Get Nazrat to sort things out for you.

  12. There is obviously something else brewing here that I am unaware of, I'm sorry you feel that you had to do something like this.

     

    My post here was a twitch reaction and was posted only here, later I started to think that maybe someone was upset because their sig was still on the BDA site. However it may be I still feel like this was an attempt to right a wrong with a wrong.

     

    I am just like most of the BDA members and I have not been "fed" anything, a matter of fact I have heard nothing as to what is going on.

     

    I'll be a "man" and join you on TS for whatever it is you have to say when I get a chance, I have a few domestic woman like things around the house to do first.

     

    P.S. I'm no longer upset I got over it in like 2 mins, keep that in mind.

     

    AZ

     

     

     

    Az I'd love for you to come on teamspeak and I will talk to you straight, no sugar. I did'nt lower myself or do anything that was not called for. The sig on the BDA front page comes from my personal web space which I requested be removed several weeks ago. It was not done, I replaced it and now it will be removed I'm told.

     

    The only pooh pooh done was the banning of Admins from the BDA with no post nor PM or talk, it just happened, because sneaky fish live in some back yards. TS.

     

     

    AZ

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