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NoScream~SPARTA~

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Posts posted by NoScream~SPARTA~

  1. UPDATED for 8.7

     

    NOTE:

    ***
    Works correct only with
    control_modes.pyc and aims.pyc files included with mod.
    Do not overwrite those files with control_modes.pyc or aims.pyc from other mods.

     

    This means do not over write these files with any other versions from other mods after you COPY them in.

     

     

     

     

     

    DOWNLOAD

    http://www.mediafire.com/?6b7fpihpwf2jsxa

     

    THREAD

    http://forum.worldoftanks.eu/index.php?/topic/262776-087cross-hairmeltymapsmathmod08701/

     

     

    This mod was sourced from the Chinese Community Forums and is under development by MeltyMap.
    I've was just poor little layman with some knowledge who want it's settings to be in English language.
    MeltyMap'sMathMod087.01
    MeltyMap'sMathMod features:
    - Minimalistic, Futuristic and Effective design
    - auto-configurable DAR system for Strategic mode
    - dynamic speed threshold circle with loading indicator
    - dynamic speed threshold circle for arcade and sniper mode
    - dynamic speed threshold circles for strategic mode, with size dependable of map scale and current zoom
    - old server side cross-hairs
    - accurate damage indicator with 15s timer countdown
    - displaying current zoom level in sniper mode
    - color coded target reloading time display
    - target chance to spot player in percentage and color coded distance display
    - target armor in current aim
    - player tank gun penetration in correct distance
    - target armor arc and penetration possibility
    MeltyMap's Protractor Mod features:
    - Minimap enhancement
    - Minimap zoom
    - 445m spotting circle on MiniMap, with configurable size
    - Maximum distance of drawing view box
    - Gun Arc Critical Angle rulers
    - Gun Constrains lines for MiniMap
    - Precise vector strategic cursor for MiniMap
    - Gun Direction lines for MiniMap
    - Orange alert when battle timer reaches given time amount
    - Effective armor calculation for all vehicles
    - In-Game real-time clock
    - Battle Timer position configurable
    Include'd (disabled by default... Activate In accordance with U'r own conscience... by configuring them):
    - Zoom Mod
    - Multi Stage Zoom Mod
    - No Scroll with defzoom lock Mod
    To install:
    Copy res_mods folder from archive, paste it to Ur's game folder.
    Overwrite existing files.
    To configure, Use text editor with UTF8 coding eg. Notepad, Notepad++, AkelPad
    Edit folowing files:

    - MathMod:
    MeltyMapModSetting.xml file in Ur's game\res_mods\0.8.7\gui\flash folder
    - ProtractorMod:
    MeltyMapProtractorSetting.xml file in Ur's game\res_mods\0.8.7\gui\flash folder
    - Zoom Mod:
    avatar_input_handler.xml file in Ur's game\res_mods\0.8.7\gui\ folder
    - Zoom X:
    zoomX.xml file in Ur's game\res_mods\0.8.7\gui\ folder
    - No scroll with defzoom lock:
    noscroll.xml file in Ur's game\res_mods\0.8.7\gui\ folder
    - ServerAim with ScopeShadow remove:
    ServerCross.xml file in Ur's game\res_mods\0.8.7\gui\ folder
    Author's: MeltyMap, garnet_auxo, koshnaranek, KrIvEdKA, RazNaRok
    Permission to reproduce, modify; please indicate original mod author's.
    *
    In order to display Effective armor calculation Vehicles have to be programmed in VehicleData section of mod configuration file.
    "name" must have same vehicle name as the tank icon name.
    Refer to included Vehicle_Names.txt file or comments in bellow of config file.

    **
    Folowing mods were disabled by default because of WG's uncertain policy towards them.
    Those are still feature of MathMod Compilation... Activate
    In accordance with U'r own conscience... by configuring them:
    - Zoom Mod
    - Zoom X
    - No scroll with defzoom lock

    ***
    Works correct only with control_modes.pyc and aims.pyc files included with mod.
    Do not overwrite those files with control_modes.pyc or aims.pyc from other mods.

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    =========================================

     

     

     

     

    MeltyMap's MathMod 0.6.3

     

    DOWNLOAD

    https://disk.yandex.com/public/?hash=W2DHcwgfcm3tmr3qyfFPrUX68MoWNMvOAtzaXuXZKBU%3D

     

     

     

    http://wotskins.ucoz.ru/news/meltymap_s_mathmod_0_3/2013-05-19-7281

     

     

     

    Author: MeltyMap, garnet_auxo
    Description: In the crosshairs: the cooldown of enemy guns, the color definition / another new markers with the timer counting direction of the enemy's attacks ...

    v0.6.3
    - Added "noscroll" - the inclusion of the zoom on the shift key or the mouse wheel (disabled by default)
    - A single increase to arcade mode and arts (disabled by default)
    - Added memory function last used zoom (disabled by default)
    - 4-times zoom is now up to x16 (disabled by default)
    - Added the missing data for the T-49 and M-18 Hellcat

    v0.6.1
    - Fixed some reservations angle PT-ACS and Art Technology
    - GW_Panther now displayed correctly
    - Fixed a laser beam with respect to the tower on the minimap
    - Otkorektirovany all the tanks to the patch 0.8.5
    - Now on the 3 network in the arcade and sniper scope (set in the game options)
    - Each network has its own color scheme
    - All sniper scopes now have a size of 1/2
    - The position can now be configured BattleTimer.swf
    - The construction of the zoom with 4-stage increase
    - A few visual improvements

    v0.5.2
    - Fixed some reservations angle PT-ACS and Art Technology
    - Configurator with Russian explanations

    How to change the call button big minimap:
    Open MeltyMapProtractorSetting.xml text editor with Unicode support (eg AkelPad, EmEditor) Find the line 17 bigMapKey>. Number 17 is the code of the key that corresponds to the key CTRL. Below the table, select and place the code that will suit you. The "0" disable. Save and run the game client

     

  2. As viiper says "where is the cup holder".

     

    Looks very nice the name "viking" is cool as well.

     

    An that does not look like 'BRITISH RACING GREEN'

     

    :D

     

     

    Next year

     

     

    STA-BIL%20Racing%20Action.jpg

  3. Military Parade Weekend

    08.05.2013 14:09 Game Events Comments

    military_parade_684_2013_01.jpg

    Tankers!

    In what is probably one of our largest weekend events to date, we're proud continue tipping our hat to our veterans during Military Appreciation Month. With so many discounts and bonuses, we're sure that every tanker will be able to spot something that piques their interest. This incredible special is only active over the weekend so be sure to take advantage of it while it lasts; good luck on the battlefield!

    Event Starts: 04:30 PDT (07:30 EDT) May 10, 2013

    Event Ends: 04:00 PDT (07:00 EDT) May 13, 2013

    x5.png Experience for the First Victory of the Day

     

    crew_xp_rate.png x2 Crew Experience for All Tier IX Tanks and Tier VII SPGs

     

    crew_xp_rate_x3.png Crew Experience for All Tier X Tanks and Tier VIII SPGs

     

    income_increase.png 50% Bonus Credit Income for All Non-Premium Tier VII Tanks

     

    confederate.png 750 Bonus Experience for Every Confederate Medal Earned

     

    equipment.png 50% Credit Discount on Equipment

     

    premium_consumables.png 50% Gold and Credit Discount for all Consumables

     

    hangar_slots.png 50% Gold Discount on Garage Slots

     

    crew_training.png 50% Gold and Credit Discount for Crew Vehicle Training

     

    skills_drop.png 50% Gold and Credit Discount for Crew Skill Retraining

     

    camouflage.png 50% Gold and Credit Discount for Camo and Emblems

     

    premium_account.png Discounts for Premium Account

     

    • 15% discount for one year (360 days)
    • 15% discount for half a year (180 days)
    • Seven days for the price of three
    • Three days for the price one
    credit_tanks.png 30% Credit Discount for All Tier VIII Tanks and Tier VI SPGs premium_tanks.png 15% Gold Discount for All Tier VIII Premium Vehicles premium_tanks.png 50% Gold Discount for Premium Vehicle

     

  4. You can start using your Premium day and consumables immediately after inputting your code! The bonus code will be only available from 8th May 02:00 CEST (GMT+2) until 16th May 1:59 CEST (GMT+2)! Please bear in mind that the bonus code can be used only once per account.

     

     

     

    Commanders,

    It’s time to commemorate the end of the most widespread war in human history. This important historical event deserves attention, and so as well as a huge special offer for you this weekend, we have a little gift for you in the form of a bonus code!

    You should use your bonus code as soon as you see this news as our code won’t be valid for long! If you need further information on how to use a bonus code, have a quick look at our dedicated bonus code selection.

     

    BONUS CODE: PARADE

    (in capital letters)

    After inputting the bonus code, you will receive all of the following goods:

    • 1 day of Premium Account
    • x5 Extra Combat Rations
    • x5 Improved Combat Rations
    • x5 Case of Cola
    • x5 Chocolate
    • x5 Strong Coffee
    • x5 Pudding and Tea

     

  5. Source.

    http://forum.worldoftanks.eu/index.php?/topic/239105-match-maker-and-battle-levels-in-085/page__p__4616379&do=findComment&comment=4616379

     

    mm85_zps7311e8a2.png

     

     

    How does the Match Maker work?


    World of Tanks is a team-based massively multiplayer online action game dedicated to armoured warfare in the middle of the 20th century. The core of its gameplay consists of two teams made of 15 players, fighting on a battlefield against each other.

    The vehicles that are present on the battlefields are divided into classes (light, medium and heavy tanks, self-propelled anti-tank guns and tank destroyers). The classes are split over 10 tiers.

    In order to ensure that the “random battles” (the main game mode) keep the interest of our players, the following three conditions need to be respected in every battle:

    • Equality among the vehicles present on the battlefield within the two teams
    • Variety in the type of vehicles present on the battlefield
    • Unpredictability of the course and outcome of the battle

    This task is being performed by a special module/system that is located on the server side of the game, the so-called “Match Maker”. This selects the tanks for both teams, makes sure that the teams are even and that each battle can start.

    When the “Match Maker” first appeared in the Closed Beta (there was none during the Alpha stage), there were only two types of battle levels:

    • Sandbox with tanks from the 1st and 2nd tiers
    • Common battles comprising all the other tiers (3-10)

    Since then our "MM" has evolved and a whole new sophisticated table composed of 12 types of battles was born (battle tiers).

    The first 10 battle types roughly correspond to the tiers of the vehicles and their placement in the various Tech Trees. For example, a Tier IV heavy tank can only get into battles with other Tier IV and Tier V tanks.

    Beyond that every tank has a so-called “balance weight”, which is a hidden numerical parameter that determines the combat effectiveness of each vehicle. It is directly linked to the type of the vehicle, its tier and role (we have chosen) in the battle.

    The work of the “MM” for "random battles" is based on the following principles:

    • Any vehicle can get into fights that correspond to its tiers (see table), with the exception of platoons
    • The place that a vehicle receives in a team is assigned according to the “balance weight”
    • Vehicles are selected according to the battle statistics within the last half hour
    • The total “balance weight” of the opposed teams must not differ by more than 10%, except in special cases
    • The total “balance weight” of the SPGs in the opposed teams must not differ by more than 20% - a team can have only one more SPG and the total number of SPGs cannot be more than 5

    The more times a specific vehicle is waiting to join a battle, the higher its priority. If you wait more than 1 minute, the “MM” will assign top priority and you will be sent into battle at the first open slot.

    If, during the balancing process, both teams do not meet the requirements mentioned above, they will be disbanded and the whole process for team composition starts again.

    The settings that are not taken into the account are:

    • The nation of the vehicle
    • The researched and available modules (gun, turret, engine, etc …)
    • Mounted accessories and/or equipment
    • Crew skill level
    • Player skill

    The “MM” works with queues of vehicles. Each tier and type of battle has its own queue. There is 36 different queues in total (12 levels of tiers, multiplied by 3 different battle modes).

    The battle statistics are collected separately for each queue. In addition to this, the statistics for SPGs are also collected separately. We use this statistical data to decide on the balanced weight of every vehicle.

    To understand it better, let’s take a concrete example: we have chosen an American heavy tank - T14 - characterised by the fact that it can get into battles of 5th and 6th tiers. To keep the example simple, "Encounter" and "Assault" have been deselected.

    After pressing the “Battle“ button, the T14 enters two different queues at the last position in each:

     

     

    mmque_zpse282235a.png

     

     

    So now our tank is in the queue and, as you can see, its priority to join the battle is low. However the "MM" is scanning the entire queue during the selection process, and thus if there is an empty spot that more or less corresponds to the balance weight of the T14, it will immediately be sent into battle. Conversely, it might also need to wait. Every time a pair of teams is sent into battle, the team composition process starts over and over again.

    SPGs are always the first vehicles to join a team. After that the "MM" will start looking for the tanks to fill the remaining empty spots. Vehicles with high balance weight (top vehicles) are added right after the SPGs.

    When adding a platoon the "MM" will try to make sure that the balance weight of the tanks in the platoon equals the balance weight of the remaining free slots (where tanks with big balance weight still have top priority).

    As mentioned above, the "MM" will make sure that the difference between the “balance weights” of both teams is not more than 10%.

    The balance weight of the available slots can also be adjusted to the tanks that are currently waiting in the queues.

    Once a pair of teams is created, the teams are checked for all the conditions mentioned in the "MM" criteria again, and are then sent to the battlefield. If the required criteria are not met, the teams will be disbanded and the match making process starts again (where this process is not visible to players and happens entirely behind the scenes).

    It may also happen that the "MM" is not able to complete the team creation process (for example: there are too many vehicles of the same type in one team). In such a case, the whole queue is frozen until tanks with other settings join it, or the already pre-selected tanks move into other queues.

    On the picture you can see that T14 ended up in two different queues:

    • A Tier V queue that is already completed
    • A Tier VI queue that is still in the completion process (too many KV-1S)

    All criteria for the Tier V queue are matched, so the T14 goes into a battle.

     

     

    At this moment, the tank disappears from both queues. This means that the Tier VI queue has now an empty slot.

    Please also note the following factors:

    • The longer your waiting time, the higher priority there is from the "MM" to send you into battle
    • If the waiting time goes beyond an acceptable limit (1 minute), the selection criteria will not be fully respected (such as: not enough vehicles, or only the same types of vehicles present)
    • If the waiting time is more than 2 minutes, the "MM" has the ability to create a partially completed team (with less than 15 players on each side)
    • If the waiting time is more than 5 minutes, you will receive a message inviting yor to go back to the garage and select a different tank

    Some of the situations described above may appear during the launch of new servers, new regions or when the number of online players is low (such as during the middle of the night).

    We are constantly working on the improvement of the game "MM" and some additional changes were added in Patch 0.8.5. Our goal remains to provide you with best game experience.

    I hope that you have enjoyed reading this article and will leave the thread open to gather more questions that we may use to update this article in the future.

  6. Release 19th April 2013

     

     

    XVM now supports CREW loading, one click optimum crew !! loading !!

     

    crew1_zps67fb83bc.png

     

     

    XVM STAT 1.4 needed for XVM 3.5

     

    http://code.google.com/p/wot-xvm/downloads/detail?name=xvm-stat-1.4.2.zip

     

    http://wot-xvm.googlecode.com/files/xvm-stat-1.4.2.zip

     

     

     

    Версия для XVM 3.5.0+
    ВНИМАНИЕ: Не будет работать с XVM ниже 3.5.0!

    Version for XVM 3.5.0+
    WARNING: Will not work with XVM lower 3.5.0!

    Changes:

    1.4.2:
    Bugfix

    1.4.1:
    New server API

    1.3.0:
    Complete refactoring

    1.2.4:
    UserStat support

    1.2.3:
    Bugfix

    1.2.2:
    Added new statistics data:
    avglvl: average level of tanks

    1.2.0:
    Added new statistics data:
    spo: spotted
    hip: hits percent
    cap: capture points
    dmg: damage dealt
    frg: frags
    def: dropped capture points
    wn: WN rating: http://www.koreanrandom.com/forum/topic/2575-
    twr: tourist1984 win rate: http://www.koreanrandom.com/forum/topic/2389-

    1.1.0:
    Added saving stats to xvm-stat.log file (optional).

     

     

     

    XVM 3.5

     

    http://code.google.com/p/wot-xvm/downloads/detail?name=xvm-3.5.0.zip

     

     

    WARNING: XVM Stat 1.4.0 ot higher required!

    ----
    XVM-3.5.0
    [FIXES]
    * fixed sorting in After Battle stats
    * fixed win chances with test tanks
    * other fixes
    [OTHER]
    * updated clan icons

    XVM-3.5.0-pre2
    * adaptation to WoT 0.8.5

    [NEW FUNCTIONS]
    * implemented ability to disable "Allies | Enemies" text fields under score panel
    - upper level section "fragCorrelation" at xvm config file

    [FIXES]
    * minimap: added new map Pearl River to map recognition system
    * score panel updated

    [OTHER]
    * minimap: zoom minimap on Ctrl press disabled by default

    XVM-3.5.0-pre1:
    * adaptation to WoT 0.8.5.CT2

    [NEW FUNCTIONS]
    * squad window: show info about tank
    * enemy spotted status at right side panel
    * crew: crew loading mod (author: Lemaxho)
    * added button in company window for enabling automatic loading data

    [FIXES]
    * fixed mouse cursor with minimap zoom by Ctrl press
    * fixed endless loop when stat is not available
    * capture bar: tweak

    [MINIMAP]
    * minimap enabled by default
    * zoom minimap by key pressing;
    see sections "minimap":{"zoom" and "hotkeys":{ at XVM.xvmconf
    * 1000m square implemented
    * 1km square switch for artillery
    * xvm-stat.exe is not necessary for map recongnition for RU, NA/EN, CH locales
    * {{vehicle-name}} macro returns vehicle system name - usa-M24_Chaffee
    * smoothed superHeavyTank and all tank wrecks icons
    * zoom size memory fixed
    * world map battle fix
    * iconScale now does not affect capture bases

    [OTHER]
    * xvm-stat protocol reworked
    ATTENTION: XVM Stat 1.4.0 ot higher required
    * user statistics in hangar enabled by default
    * markers: auto size text fields
    * updated per-vehicle statistics data (added new tanks)

  7. Retrieved from Google cache ! as WG have hidden the thread revelling it.

     

    http://webcache.googleusercontent.com/search?q=cache:forum.worldoftanks.eu%2Findex.php%3F%2Ftopic%2F236183-premium-account-will-receive-a-buffinterview-with-wot-producer%2F&ei=8qVxUaG3I4WiO57cgfAH&usg=AFQjCNExjmCxeWLqGNXZvF992FlKSE9pAw&sig2=zt2abXYWRz50fBuI9f3GSg&bvm=bv.45512109,bs.1,d.d2k

     

     

     

    BLOG from WG

     

    http://ftr-wot.blogspot.cz/2013/04/1642013.html

     

     

     

    Premium account will receive a buff,Interview with Wot Producer

     

     

    You all know that Wot entered stage where Gold ammo is now available to everyone and in the last patch so are premium consumables.
    Recently after some player whined about premium account not giving so much advantage anymore......Strangely on russian forums Serb said that Premium account will receive a buff,Storm also confirmed this. Well this is pretty much a information from FTR blog

    And now i will write about information which i received from a magazine in which was interview with World of Tanks Lead Producer Mike Zhivets.


    mikez.jpg

    So,most questions were about Premium ammo and new content in future but,one part of interview was specifically about premium accounts.Here i will translate that part because i think that it is very interesting.

    Q:Are there plans to improve player ranking system and matchmaking which would be based on personal skill of the player.

    A:Currently,we consider few ideas in relation with matchmaker.Many players suggested separated queues for ,,Quick battle`` and ,,Balanced Battle`` (a type of battle that is considered where difference in tiers would be minimal,but players would wait more).

    Q:What new benefits will you introduce for players with premium accounts?

    A:One of ideas related to Premium Account is to enable,the players to set battles with parameters like:
    1.Tier Limit
    2.Restrictions in vehicle numbers (basically you can make hardcap on heavy tanks,artillery,Tds...)
    3.Map choice (system similar to practice maps)
    We are not sure if all of these will be implemented but we are briefly considering options.

     

     

     

    ble_zps65c74296.png

     

     

    premiumbufftanks_zps149e008c.png

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