Jump to content
Spartans Home

NoScream~SPARTA~

4-Game Moderators
  • Posts

    5,346
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by NoScream~SPARTA~

  1. 8.6 test server is up http://worldoftanks.eu/news/7532-public-test-update-86/ install to a separate Dir. from your normal game !! you can copy over your res_mods once finished.
  2. 16X zoom enable: Location: Games\World_of_Tanks\res_mods\0.8.5\gui file: zoomX4.xml True 2 4 8 16 change False to True.
  3. UPDATED for 8.7 NOTE: *** Works correct only with control_modes.pyc and aims.pyc files included with mod. Do not overwrite those files with control_modes.pyc or aims.pyc from other mods. This means do not over write these files with any other versions from other mods after you COPY them in. DOWNLOAD http://www.mediafire.com/?6b7fpihpwf2jsxa THREAD http://forum.worldoftanks.eu/index.php?/topic/262776-087cross-hairmeltymapsmathmod08701/ This mod was sourced from the Chinese Community Forums and is under development by MeltyMap. I've was just poor little layman with some knowledge who want it's settings to be in English language. MeltyMap'sMathMod087.01 MeltyMap'sMathMod features: - Minimalistic, Futuristic and Effective design - auto-configurable DAR system for Strategic mode - dynamic speed threshold circle with loading indicator - dynamic speed threshold circle for arcade and sniper mode - dynamic speed threshold circles for strategic mode, with size dependable of map scale and current zoom - old server side cross-hairs - accurate damage indicator with 15s timer countdown - displaying current zoom level in sniper mode - color coded target reloading time display - target chance to spot player in percentage and color coded distance display - target armor in current aim - player tank gun penetration in correct distance - target armor arc and penetration possibility MeltyMap's Protractor Mod features: - Minimap enhancement - Minimap zoom - 445m spotting circle on MiniMap, with configurable size - Maximum distance of drawing view box - Gun Arc Critical Angle rulers - Gun Constrains lines for MiniMap - Precise vector strategic cursor for MiniMap - Gun Direction lines for MiniMap - Orange alert when battle timer reaches given time amount - Effective armor calculation for all vehicles - In-Game real-time clock - Battle Timer position configurable Include'd (disabled by default... Activate In accordance with U'r own conscience... by configuring them): - Zoom Mod - Multi Stage Zoom Mod - No Scroll with defzoom lock Mod To install: Copy res_mods folder from archive, paste it to Ur's game folder. Overwrite existing files. To configure, Use text editor with UTF8 coding eg. Notepad, Notepad++, AkelPad Edit folowing files: - MathMod: MeltyMapModSetting.xml file in Ur's game\res_mods\0.8.7\gui\flash folder - ProtractorMod: MeltyMapProtractorSetting.xml file in Ur's game\res_mods\0.8.7\gui\flash folder - Zoom Mod: avatar_input_handler.xml file in Ur's game\res_mods\0.8.7\gui\ folder - Zoom X: zoomX.xml file in Ur's game\res_mods\0.8.7\gui\ folder - No scroll with defzoom lock: noscroll.xml file in Ur's game\res_mods\0.8.7\gui\ folder - ServerAim with ScopeShadow remove: ServerCross.xml file in Ur's game\res_mods\0.8.7\gui\ folder Author's: MeltyMap, garnet_auxo, koshnaranek, KrIvEdKA, RazNaRok Permission to reproduce, modify; please indicate original mod author's. * In order to display Effective armor calculation Vehicles have to be programmed in VehicleData section of mod configuration file. "name" must have same vehicle name as the tank icon name. Refer to included Vehicle_Names.txt file or comments in bellow of config file. ** Folowing mods were disabled by default because of WG's uncertain policy towards them. Those are still feature of MathMod Compilation... Activate In accordance with U'r own conscience... by configuring them: - Zoom Mod - Zoom X - No scroll with defzoom lock *** Works correct only with control_modes.pyc and aims.pyc files included with mod. Do not overwrite those files with control_modes.pyc or aims.pyc from other mods. ========================================= MeltyMap's MathMod 0.6.3 DOWNLOAD https://disk.yandex.com/public/?hash=W2DHcwgfcm3tmr3qyfFPrUX68MoWNMvOAtzaXuXZKBU%3D http://wotskins.ucoz.ru/news/meltymap_s_mathmod_0_3/2013-05-19-7281 Author: MeltyMap, garnet_auxo Description: In the crosshairs: the cooldown of enemy guns, the color definition / another new markers with the timer counting direction of the enemy's attacks ... v0.6.3 - Added "noscroll" - the inclusion of the zoom on the shift key or the mouse wheel (disabled by default) - A single increase to arcade mode and arts (disabled by default) - Added memory function last used zoom (disabled by default) - 4-times zoom is now up to x16 (disabled by default) - Added the missing data for the T-49 and M-18 Hellcat v0.6.1 - Fixed some reservations angle PT-ACS and Art Technology - GW_Panther now displayed correctly - Fixed a laser beam with respect to the tower on the minimap - Otkorektirovany all the tanks to the patch 0.8.5 - Now on the 3 network in the arcade and sniper scope (set in the game options) - Each network has its own color scheme - All sniper scopes now have a size of 1/2 - The position can now be configured BattleTimer.swf - The construction of the zoom with 4-stage increase - A few visual improvements v0.5.2 - Fixed some reservations angle PT-ACS and Art Technology - Configurator with Russian explanations How to change the call button big minimap: Open MeltyMapProtractorSetting.xml text editor with Unicode support (eg AkelPad, EmEditor) Find the line 17 bigMapKey>. Number 17 is the code of the key that corresponds to the key CTRL. Below the table, select and place the code that will suit you. The "0" disable. Save and run the game client
  4. Original 19th April http://www.legionofspartans.com/forums/index.php?/topic/10640-password-change-needed/
  5. You got to love them..... http://www.youtube.com/watch?v=C0WUF-3XGFM http://www.youtube.com/watch?v=5SBqk9saiYo http://www.youtube.com/watch?v=KZUxZuNTRTQ
  6. Peter is looking for a laptop on UK ebay for World of tanks Price £250 max 2.5-3.0+ Ghz 2-4GB mem good GPU links placed here so he can see them from his phone. http://www.ebay.co.uk/itm/310670824881?ssPageName=STRK:MEWAX:IT&_trksid=p3984.m1438.l2649 http://www.ebay.co.uk/itm/230979550806?ssPageName=STRK:MEWAX:IT&_trksid=p3984.m1438.l2649 http://www.ebay.co.uk/itm/140973652104?ssPageName=STRK:MEWAX:IT&_trksid=p3984.m1438.l2649 http://www.ebay.co.uk/itm/161025678496?ssPageName=STRK:MEWAX:IT&_trksid=p3984.m1438.l2649
  7. An that does not look like 'BRITISH RACING GREEN' Next year
  8. Military Parade Weekend 08.05.2013 14:09 Game Events Comments Tankers! In what is probably one of our largest weekend events to date, we're proud continue tipping our hat to our veterans during Military Appreciation Month. With so many discounts and bonuses, we're sure that every tanker will be able to spot something that piques their interest. This incredible special is only active over the weekend so be sure to take advantage of it while it lasts; good luck on the battlefield! Event Starts: 04:30 PDT (07:30 EDT) May 10, 2013 Event Ends: 04:00 PDT (07:00 EDT) May 13, 2013 Experience for the First Victory of the Day x2 Crew Experience for All Tier IX Tanks and Tier VII SPGs Crew Experience for All Tier X Tanks and Tier VIII SPGs 50% Bonus Credit Income for All Non-Premium Tier VII Tanks 750 Bonus Experience for Every Confederate Medal Earned 50% Credit Discount on Equipment 50% Gold and Credit Discount for all Consumables 50% Gold Discount on Garage Slots 50% Gold and Credit Discount for Crew Vehicle Training 50% Gold and Credit Discount for Crew Skill Retraining 50% Gold and Credit Discount for Camo and Emblems Discounts for Premium Account 15% discount for one year (360 days) 15% discount for half a year (180 days) Seven days for the price of three Three days for the price one 30% Credit Discount for All Tier VIII Tanks and Tier VI SPGs 15% Gold Discount for All Tier VIII Premium Vehicles 50% Gold Discount for Premium Vehicle
  9. CUP holder ? no place for beer bottle.... The wife must be away from the house.....
  10. You can start using your Premium day and consumables immediately after inputting your code! The bonus code will be only available from 8th May 02:00 CEST (GMT+2) until 16th May 1:59 CEST (GMT+2)! Please bear in mind that the bonus code can be used only once per account. Commanders, It’s time to commemorate the end of the most widespread war in human history. This important historical event deserves attention, and so as well as a huge special offer for you this weekend, we have a little gift for you in the form of a bonus code! You should use your bonus code as soon as you see this news as our code won’t be valid for long! If you need further information on how to use a bonus code, have a quick look at our dedicated bonus code selection. BONUS CODE: PARADE(in capital letters) After inputting the bonus code, you will receive all of the following goods: 1 day of Premium Account x5 Extra Combat Rations x5 Improved Combat Rations x5 Case of Cola x5 Chocolate x5 Strong Coffee x5 Pudding and Tea
  11. I will try to find excellent videos of platoon play for your enjoyment & to show how it can be done. Enjoy
  12. Source. http://forum.worldoftanks.eu/index.php?/topic/239105-match-maker-and-battle-levels-in-085/page__p__4616379&do=findComment&comment=4616379 How does the Match Maker work? World of Tanks is a team-based massively multiplayer online action game dedicated to armoured warfare in the middle of the 20th century. The core of its gameplay consists of two teams made of 15 players, fighting on a battlefield against each other. The vehicles that are present on the battlefields are divided into classes (light, medium and heavy tanks, self-propelled anti-tank guns and tank destroyers). The classes are split over 10 tiers. In order to ensure that the “random battles” (the main game mode) keep the interest of our players, the following three conditions need to be respected in every battle: Equality among the vehicles present on the battlefield within the two teams Variety in the type of vehicles present on the battlefield Unpredictability of the course and outcome of the battle This task is being performed by a special module/system that is located on the server side of the game, the so-called “Match Maker”. This selects the tanks for both teams, makes sure that the teams are even and that each battle can start. When the “Match Maker” first appeared in the Closed Beta (there was none during the Alpha stage), there were only two types of battle levels: Sandbox with tanks from the 1st and 2nd tiers Common battles comprising all the other tiers (3-10) Since then our "MM" has evolved and a whole new sophisticated table composed of 12 types of battles was born (battle tiers). The first 10 battle types roughly correspond to the tiers of the vehicles and their placement in the various Tech Trees. For example, a Tier IV heavy tank can only get into battles with other Tier IV and Tier V tanks. Beyond that every tank has a so-called “balance weight”, which is a hidden numerical parameter that determines the combat effectiveness of each vehicle. It is directly linked to the type of the vehicle, its tier and role (we have chosen) in the battle. The work of the “MM” for "random battles" is based on the following principles: Any vehicle can get into fights that correspond to its tiers (see table), with the exception of platoons The place that a vehicle receives in a team is assigned according to the “balance weight” Vehicles are selected according to the battle statistics within the last half hour The total “balance weight” of the opposed teams must not differ by more than 10%, except in special cases The total “balance weight” of the SPGs in the opposed teams must not differ by more than 20% - a team can have only one more SPG and the total number of SPGs cannot be more than 5 The more times a specific vehicle is waiting to join a battle, the higher its priority. If you wait more than 1 minute, the “MM” will assign top priority and you will be sent into battle at the first open slot. If, during the balancing process, both teams do not meet the requirements mentioned above, they will be disbanded and the whole process for team composition starts again. The settings that are not taken into the account are: The nation of the vehicle The researched and available modules (gun, turret, engine, etc …) Mounted accessories and/or equipment Crew skill level Player skill The “MM” works with queues of vehicles. Each tier and type of battle has its own queue. There is 36 different queues in total (12 levels of tiers, multiplied by 3 different battle modes). The battle statistics are collected separately for each queue. In addition to this, the statistics for SPGs are also collected separately. We use this statistical data to decide on the balanced weight of every vehicle. To understand it better, let’s take a concrete example: we have chosen an American heavy tank - T14 - characterised by the fact that it can get into battles of 5th and 6th tiers. To keep the example simple, "Encounter" and "Assault" have been deselected. After pressing the “Battle“ button, the T14 enters two different queues at the last position in each: So now our tank is in the queue and, as you can see, its priority to join the battle is low. However the "MM" is scanning the entire queue during the selection process, and thus if there is an empty spot that more or less corresponds to the balance weight of the T14, it will immediately be sent into battle. Conversely, it might also need to wait. Every time a pair of teams is sent into battle, the team composition process starts over and over again. SPGs are always the first vehicles to join a team. After that the "MM" will start looking for the tanks to fill the remaining empty spots. Vehicles with high balance weight (top vehicles) are added right after the SPGs. When adding a platoon the "MM" will try to make sure that the balance weight of the tanks in the platoon equals the balance weight of the remaining free slots (where tanks with big balance weight still have top priority). As mentioned above, the "MM" will make sure that the difference between the “balance weights” of both teams is not more than 10%. The balance weight of the available slots can also be adjusted to the tanks that are currently waiting in the queues. Once a pair of teams is created, the teams are checked for all the conditions mentioned in the "MM" criteria again, and are then sent to the battlefield. If the required criteria are not met, the teams will be disbanded and the match making process starts again (where this process is not visible to players and happens entirely behind the scenes). It may also happen that the "MM" is not able to complete the team creation process (for example: there are too many vehicles of the same type in one team). In such a case, the whole queue is frozen until tanks with other settings join it, or the already pre-selected tanks move into other queues. On the picture you can see that T14 ended up in two different queues: A Tier V queue that is already completed A Tier VI queue that is still in the completion process (too many KV-1S) All criteria for the Tier V queue are matched, so the T14 goes into a battle. At this moment, the tank disappears from both queues. This means that the Tier VI queue has now an empty slot. Please also note the following factors: The longer your waiting time, the higher priority there is from the "MM" to send you into battle If the waiting time goes beyond an acceptable limit (1 minute), the selection criteria will not be fully respected (such as: not enough vehicles, or only the same types of vehicles present) If the waiting time is more than 2 minutes, the "MM" has the ability to create a partially completed team (with less than 15 players on each side) If the waiting time is more than 5 minutes, you will receive a message inviting yor to go back to the garage and select a different tank Some of the situations described above may appear during the launch of new servers, new regions or when the number of online players is low (such as during the middle of the night). We are constantly working on the improvement of the game "MM" and some additional changes were added in Patch 0.8.5. Our goal remains to provide you with best game experience. I hope that you have enjoyed reading this article and will leave the thread open to gather more questions that we may use to update this article in the future.
  13. 8.5 Update is Now Live Via game client or DOWNLOAD FULL 4.8GB http://worldoftanks.eu/en/update http://www.youtube.com/watch?feature=player_embedded&v=JdvMkGhNfRI PATCH NOTES http://worldoftanks.eu/en/release_notes
  14. English not the Yorkshire We celebrate whippet day
  15. Found it, the wot launcher program ! launcher removed from start now works. /launcher removed from xvm stat , solves problem.
  16. Can anyone playing World of tanks get on the servers ?
  17. ★ ★ ★ ★ ★ XVM 3.5 for The World of Tanks - Update

×
×
  • Create New...